An in-depth breakdown of the full experimental nanite process introduced to me by Infinity27, a lot of the process was documented in my pure-ref for ease when requesting feedback, I decided to keep the first few dev phases displayed this way in chronological order.
The purpose of this task was to create a throne prop to be used by the character Deva, this prop is intended to be used in a boss room and therefore would be visible in cutscenes, this directly impacted the decision to learn the new nanite pipeline as this is seen as a Hero asset. While I know nanite is not necessary or completely stable in its optimised use yet, I always push to learn something new, and it seemed like a great opportunity to learn from the tutors at Infinity27.
I researched visual symbolism, shape theory and scale reference before moving on to some silhouette concepts, I documented every development phase and consistently sought feedback in art dailies to ensure I was pushing every element to the best it could be.
Overall I am really happy with the outcome of this asset, while I am still unsure whether the nanite pipeline was really necessary, I do see it has its place and can definitely elevate the quality of a piece. If I were to do this again I would explore a more traditional 1-1 baking method to see if I could create a more optimised mesh while retaining the high-quality finish.